About me

I'm a freelance game trailer editor with 2D and 3D artist background. I work with indie game studios and publishers, crafting trailers that help them find their audience.

I've focused on making game trailers and mobile game ads since the beginning of 2020. Before that, I worked as a 2D and 3D artist in game companies and startups for some 8 years combined. During that time frame I got the chance to work on some trailers and started to regard it as my favorite task.

I enjoy the process of delving into a game to examine all its aspects, writing a script that highlights the best parts, capturing gameplay, editing, animating and working with the client's feedback to arrive at a polished trailer.

I think coming up with the structure is like solving a puzzle. There are conventions, but also lots of freedom to make them work with the kind of game you are working with. The challenge is to introduce the aspects of gameplay in a cohesive way, while also making it captivating to watch by pacing, music choice (when it's stock music), audio editing and animated effects.

Why choose my services?

In the busy times around game launches and other marketing milestones, spreading the efforts of the team accross many different task may stretch them thin. With years of experience planning, capturing, and editing game trailers, I bring my creative vision and technical expertise to every trailer project. I’m flexible and accustomed to working under tight deadlines to ensure your game is represented by a well-structured and polished trailer.

I have a proven track record of positive client feedback on Upwork, with a 100% job success score from 50+ projects.

Due to my background working as a graphic artist for games, I'm also familiar with the 3D worflow from modeling and texturing to animating, as well as digital painting, although it's really been years since I've picked up my Wacom pen to paint anything finished.

In addition to working on games with Unity (mainly on the art side), I've made cinematic-type videos using the timeline tools of both Unity and Unreal Engine. Here's a blog post I wrote about the differences of the cinematic tools in the engines.

Alongside doing game trailer work for clients, I've been slowly working on a game project as a hobby, a stealth game called Gust of Wind, as its main developer.

My interests have shifted over the years, but my varied work background provides an understanding of many techniques, that may sometimes be an asset when working on game trailers.

If you have a trailer project in mind that you'd like to have my thoughts on, please get in touch!