• Case Study: Announcement Trailer for Prospice

    Case Study: Announcement Trailer for Prospice

    I’ve made trailers as freelance projects since 2018 and I’m happy to make trailers for most genres, but sometimes a project comes up that aligns with my interests especially well. When Forklift Interactive, a publisher leaning towards complex, systemic games and simulators, which I’ve collaborated with a lot in the past year, offered me the…

  • Comparing the Cinematic Workflows of UE and Unity

    Comparing the Cinematic Workflows of UE and Unity

    I compared the workflows and features of Unreal Engine and Unity centered around the topic of cinematics.

  • Exploring the New 3D Features of After Effects

    Exploring the New 3D Features of After Effects

    (Originally posted May 31st 2024) For as long as I’ve used it, After Effects has been a program mixing 2D compositions with the option to position layers in 3D space, apply lighting and move a camera in that 3D space. Adobe has recently introduced new 3D features to a After Effects Beta. For someone like…

  • Fan Trailer – Doom (2016)

    Fan Trailer – Doom (2016)

    To continue my streak of fan trailers, I wanted to do something faster and more energetic this time, edited to a metal soundtrack. Since I had Doom (2016) in my Steam library, that ended up as the subject. The game has moments with a really good flow of movement in the heat of battle, and…