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Case Study: Announcement Trailer for Prospice
I’ve made trailers as freelance projects since 2018 and I’m happy to make trailers for most genres, but sometimes a project comes up that aligns with my interests especially well. When Forklift Interactive, a publisher leaning towards complex, systemic games and simulators, which I’ve collaborated with a lot in the past year, offered me the…
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Comparing the Cinematic Workflows of UE and Unity
I compared the workflows and features of Unreal Engine and Unity centered around the topic of cinematics.
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Exploring the New 3D Features of After Effects
(Originally posted May 31st 2024) For as long as I’ve used it, After Effects has been a program mixing 2D compositions with the option to position layers in 3D space, apply lighting and move a camera in that 3D space. Adobe has recently introduced new 3D features to a After Effects Beta. For someone like…
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Fan Trailer – Doom (2016)
To continue my streak of fan trailers, I wanted to do something faster and more energetic this time, edited to a metal soundtrack. Since I had Doom (2016) in my Steam library, that ended up as the subject. The game has moments with a really good flow of movement in the heat of battle, and…



