{"id":73,"date":"2024-12-27T07:19:42","date_gmt":"2024-12-27T07:19:42","guid":{"rendered":"https:\/\/samulilautjarvi.com\/blog\/?p=73"},"modified":"2025-06-15T08:39:29","modified_gmt":"2025-06-15T08:39:29","slug":"fan-trailer-doom-2016","status":"publish","type":"post","link":"https:\/\/samulilautjarvi.com\/blog\/index.php\/2024\/12\/27\/fan-trailer-doom-2016\/","title":{"rendered":"Fan Trailer &#8211; Doom (2016)"},"content":{"rendered":"\n<p><em>(Originally posted in September 2020)<\/em><\/p>\n\n\n\n<p>To continue my streak of fan trailers, I wanted to do something faster and more energetic this time, edited to a metal soundtrack. Since I had Doom (2016) in my Steam library, that ended up as the subject. The game has moments with a really good flow of movement in the heat of battle, and I wanted to try reflect that in the editing on my fan trailer.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Doom (2016) Fan Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/xo8UtHIxRkw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>After playing through the game and capturing the best parts with Nvidia Shadowplay, I started the process by extracting the dialogue audio from the game and finding the clips with some dialogue lines that might be suitable for a trailer. From those, I pieced together a voice over that served as a basis for the structure.<\/p>\n\n\n\n<p>Next I went through the game&#8217;s soundtrack by Mick Gordon, in search of a clip that would structurally and mood-wise work well in a trailer. I ended up using a part of the track &#8220;Flesh &amp; Metal&#8221;, which had a good variety of calm and intense moments and escalation. It provided a great basis to sync moments of impact in the heated battle footage to.<\/p>\n\n\n\n<p>After planning the structure with voice over and music, I took the most interesting looking moments in the gameplay clips and placed them on the timeline. I captured new gameplay clips where necessary to fill out the escalation of the beginning with ominous pentagrams, hell-landscapes and other things that more or less fit the voice over.<\/p>\n\n\n\n<p>For the latter, action-focused half of the trailer, I marked impact moments with impacts in the music. I tried to use as many match cuts as possible with continuity of motion in the edit &#8211; the end of one clip has the same direction of movement as the beginning of next clip. This worked out in some cuts better than others.<\/p>\n\n\n\n<p>Once everything else was finished, I adjusted the gameplay audio with volume keyframes and balanced out the audio tracks to sound good with compression so that all parts, music, voice over and gameplay can be heard.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Originally posted in September 2020) To continue my streak of fan trailers, I wanted to do something faster and more energetic this time, edited to a metal soundtrack. Since I had Doom (2016) in my Steam library, that ended up as the subject. The game has moments with a really good flow of movement in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":136,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-73","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fan Trailer - Doom (2016) - Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/samulilautjarvi.com\/blog\/index.php\/2024\/12\/27\/fan-trailer-doom-2016\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fan Trailer - Doom (2016) - Blog\" \/>\n<meta property=\"og:description\" content=\"(Originally posted in September 2020) To continue my streak of fan trailers, I wanted to do something faster and more energetic this time, edited to a metal soundtrack. 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